WxBufferedPaintDC
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Julian Smart (Oct 13, 3:47 am) wrote on comp.soft-sys.wxwindows:
wxBufferedPaintDC doesn't yet cope with calling wxDC::SetUserScale; it assumes no scaling has been applied to the DC. It shouldn't be hard to correct this though.
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Maybe problems with also
SetAxisOrientation
SetDeviceOrigin
-- wxBufferedPaintDC doesn't have a 'transparent' background by default (because its a bitmap first) the way a normal wxPaintDC does. Under windows, where windows are greyish by default this makes a big square when the widget doesn't use all of its canvas. (??)