Creating CodeLite projects for wxWidgets applications
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CodeLite is a free IDE for C++ development.
How to create a CodeLite project for wxWidgets development on Mac OS X:
- Create a workspace if you haven't already done so
- Create a new project using menu Workspace >> New Project
- In category GUI, choose Executable (wxWidgets enabled) and enter a project name then click OK
- If you don't wish to use the default wxWidgets build that comes with MacOS X :
- Right-click on your project and select Settings
- Under Compiler, change C and C++ options to use the wx-config from your build
- Do the same thing for Linker flags
- Repeat these steps for both debug and release targets
- Unless you wish to make a wxWidgets powered console application, right-click on the project and select Make this project output a bundle
- Select both Debug and Release targets; enter the information on your application and click Apply changes
- On mac OS X 10.6, GCC will build 64-bits by default. If you have a 32-bits wxWidgets build, you need to tell GCC to build 32-bits :
- Right-click on your project and select Settings'
- Under Compiler, change C and C++ options to add "-arch i386"
- Do the same thing under linker flags
- You are now ready to build and run the application!