Talk:List of Integrated Development Environments

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Feel free to discuss, complain, comment, recommend, and/or praise the IDEs listed in this article here.

Contents

[edit] Code::Blocks

  • I've been using Code::Blocks for quite some time now. It is still a bit young, but it is by far the most promising one I've seen. It is still necessary to spend a little time finding the options and how to set them, but once you've get a hold on it it becomes really comfortable to use. It takes advantage of the very good Scintilla text control, so it really is a good product!
  • I also think that the most promising IDE is Code::Blocks, it's very good (a perfect replace for Dev-Cpp or MSVC), the very modular architecture is really great.

[edit] CodeForge

  • I can't recommend CodeForge. I know it's been praised by some linux magazines, but I tried it out and had to throw it away. It was easier to do everything from scratch than to cope with the way CodeForge managed the makefile. Please write down your own impressions but this is my opinion. --Anonymous
  • I found CodeForge unusable. It uses it's own non-standard GUI toolkit, requires some kind of daemon to be run to work, and crashed after about 10 minutes, definately not recommended. --Anonymous
  • I'm actually quite happy with it. I don't know what a "standard gui toolkit" should be, I can live with the licence server and I'm happy to let CodeForge manage the Makefile without any autotools. I used it to rebuild the OpenCascade libraries on Linux which make a huge project and I had no really big problems with it. --Anonymous

[edit] MinGW Developer Studio

  • I use MinGW Developer Studio in Linux and Windows. It's a (simpler) clone of MS VC++. Works quite well. No configuration needed: it comes with a "wxWidgets Project" template. --Anonymous
  • I think MinGW Developer Studio would be cooler if it provided code templates. --Anonymous


[edit] wxWorkshop is NOT Dead

I am the new owner of the wxWorkshop project on Sourceforge, and I am still developing on it. It takes time as I'm the only person on it right now, but I will be looking to add more developers later. I do have a couple of other developers who are assisting me. So, for the moment, we're looking at late 2009 to late 2010 to have a release on the project. I am the one who has been keeping the project up-to-date with wxWidgets-2.8 at the present time. Unfortunately, a number of bugs have crept in: some came from Windows-specific code before I took over the project, and some are simple changes in the process between wxWidgets-2.6 and wxWidgets-2.8 that I am working on. Also, part of the retooling is due to converting wxWorkshop off of the fl (framelayout) libraries to the more current wxAUI libraries included in wxWidgets-2.8. So, there is a lot to do. Unfortunately I've also had to suspend Windows Development on wxWorkshop so that we can find the bugs induced by previous Windows programming that is keeping wxWorkshop from working on the other platforms (wxWorkshop is supposed to be a true cross-platform program, so it simply isn't acceptable for it to be working on one platform at the expense of the other platforms). Once those bugs are resolved, we can press forward with all the platforms in development of wxWorkshop. Please see the wxWorkshop website (wxworkshop.sourceforge.net) for more details.

--Spicerun

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